Saves all memory records that are currently "enabled". Script or Script that's no available for AOB Error.LevelUpRate 300 >This EXP for quick LevelUpRate fixit 1000 - 5000 LevelUpRate 500 >This EXP for quick LevelUpRate fixit 1000 - 5000ĪctivationRate 3000 >if you wont to be 100% Chang to 10000 LevelUpRate 700 >This EXP for quick LevelUpRate fixit 1000 - 5000ĪctivationRate 5000 >if you wont to be 100% Chang to 10000 It's not perfect though since the list is actually from the SNES version, but FM 1st kept the list mostly the same.ĪctivationRate 9000 >if you wont to be 100% Chang to 10000ĪctivationRate 7000 >if you wont to be 100% Chang to 10000 Find a weapon/part you own near the one you want on the list. The order is pretty much the same, and the IDs will always be an even number. Making a list of items/weapons/parts is a pain, gamefaqs does have a file with Pro Action Replay codes. Go back to pilot status and revert the ID of the other Siege back to 492 to fix every instance of Siege. When you go to setup and unequip 1 Siege you gain a Ziege and lose a Siege. Only save if you succeed.Įxample:2 siege MG(ID 492) equipped on Royd's left and right hands, and you change both IDs to 516(Ziege RF 1x99 AT/99 HIT)of one, the other weapon also changes to 516. It has it's own risks, but they can be avoided much easier. The difference is that it doesn't set quantity to 0, breaking the weapon until you quit(do not save if you screw up or the 0 quantity will stick).įor multiple copies(or even just 1) equip the same parts on everyone(atleast a second unit or another hand/shoulder), but make sure to leave atleast one unit still keep the item equipped, otherwise you can't fix the item by reverting to the original id. Going to setup and unequipping the weapon/part adds the part the ID says it should be to your inventory. Modifying weapons/part ID in pilot status also effects every instance of that weapon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |